

We saw a tremendous response as a result.īlood Anniversary Pt 2 saw the release of the mysterious Mother's Love, a design we wanted to show off in dramatic fashion, while re-using the scene built for the Pt 1 splash. The Up-Armored Edition splash reigned for quite a long time until we realized it was time for another big update, both to improve the game and celebrate a big milestone, hence Blood Anniversary.Ī big step forward both compositionally and technically, we used completely new rendering and texturing techniques to try and get people excited about coming back to Brigador with new content and new features. We also learned that you need to have lots of different crops/aspect ratios for splash art, and this design reflects that. Far less busy than the preceding "neon" splashes, the Up-Armored splash is the first to actually depict a scene from the game with more detail and focus on what the game's actually about. The Up-Armored Edition was a big win for us, both for the company but also in learning how better to show what the game is about with the splash art. This and the prior version of this splash maybe goes a little too hard in the other direction (VISUAL EXCITEMENT!) but I'm happy that The Auditor got such a flashy introduction.
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Our first major update after 1.0, the Halloween 1.12 Update that introduced players to The Auditor, Marie Locke, and Man From Volta. While still too busy and not entirely communicative about the game, I still really like the neon and the human element the Modesto portrait brings to this splash, which is important when the game's camera is so far away from the action. We wanted to get more eyeballs on this game, so we ended up with a very colorful new splash art. Ironically, despite stringent scale control for all the in-game assets, I'm not entirely sure if the road is to scale. A little too moody and dark, too much left to implication. Wanted to show off the Touro's entire design and accomplished that, but the rest of the splash doesn't really tell you much about the game. The Early Access to 1.0 release "Road" splash. Got some practice photoshopping the Touro, though. Always annoyed that you couldn't see all of the Touro, and the Spacers coming out across a flat plane, while accurate to the game, looks a little amateurish. Still had a lot to learn about splash art both from a marketing and design perspective. Pre-Early Access splash screen, the rarest of them all.

We figured the least we could do is gather together the surprisingly numerous splash art we've used over the years in one place, with a developer comment on each of them.
People are as vocal and enthusiastic about the game as we've ever seen and it's been out for six years, which is humbling to say the least. Though there will not be a December update, we wanted to say THANK YOU to all the dedicated fans and players of Brigador. 🎨TAKE A TRIP DOWN SPLASH ART MEMORY LANEThird: a message from the rest of the devs.
